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Angle Between Lines, Planes, and Shortest Distance

Introduction

In the study of vectors within Further Pure Mathematics 1, understanding the angle between lines and planes, as well as determining the shortest distance between them, is fundamental. These concepts are crucial for solving geometric problems and have applications in various fields such as engineering, physics, and computer graphics. This article delves into the theoretical underpinnings and practical applications of these concepts, tailored for students pursuing AS & A Level Mathematics - Further - 9231.

Key Concepts

1. Angle Between Two Lines

The angle between two lines in three-dimensional space is a measure of their inclination relative to each other. To determine this angle, we analyze the direction vectors of the lines. Suppose we have two lines with direction vectors **a** and **b**. The angle θ between these lines can be found using the dot product formula:

$$ \cos(\theta) = \frac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{a}| |\mathbf{b}|} $$

Here, **a** . **b** represents the dot product of vectors **a** and **b**, while |**a**| and |**b**| denote their magnitudes. Solving for θ gives the angle between the two lines.

*Example:* Find the angle between the lines with direction vectors **a** = <1, 2, 3> and **b** = <4, 5, 6>.

Calculate the dot product:

$$ \mathbf{a} \cdot \mathbf{b} = (1)(4) + (2)(5) + (3)(6) = 4 + 10 + 18 = 32 $$

Compute the magnitudes:

$$ |\mathbf{a}| = \sqrt{1^2 + 2^2 + 3^2} = \sqrt{14}, \quad |\mathbf{b}| = \sqrt{4^2 + 5^2 + 6^2} = \sqrt{77} $$

Thus,

$$ \cos(\theta) = \frac{32}{\sqrt{14} \times \sqrt{77}} \approx 0.9746 $$

Therefore,

$$ \theta \approx \cos^{-1}(0.9746) \approx 12.93^\circ $$

So, the angle between the two lines is approximately 12.93 degrees.

2. Angle Between Two Planes

The angle between two planes is determined by the angle between their normal vectors. Let’s consider two planes with normal vectors **n₁** and **n₂**. The angle φ between the planes is given by:

$$ \cos(\phi) = \frac{\mathbf{n}_1 \cdot \mathbf{n}_2}{|\mathbf{n}_1| |\mathbf{n}_2|} $$

This formula is analogous to the one used for lines and helps in simplifying the calculation of the angle between planes.

*Example:* Find the angle between the planes 2x - 3y + z = 5 and x + y + 2z = 3.

The normal vectors are **n₁** = <2, -3, 1> and **n₂** = <1, 1, 2>.

Calculate the dot product:

$$ \mathbf{n}_1 \cdot \mathbf{n}_2 = (2)(1) + (-3)(1) + (1)(2) = 2 - 3 + 2 = 1 $$

Compute the magnitudes:

$$ |\mathbf{n}_1| = \sqrt{2^2 + (-3)^2 + 1^2} = \sqrt{14}, \quad |\mathbf{n}_2| = \sqrt{1^2 + 1^2 + 2^2} = \sqrt{6} $$

Thus,

$$ \cos(\phi) = \frac{1}{\sqrt{14} \times \sqrt{6}} \approx 0.0975 $$

Therefore,

$$ \phi \approx \cos^{-1}(0.0975) \approx 84.3^\circ $$>

So, the angle between the two planes is approximately 84.3 degrees.

3. Shortest Distance Between Two Lines

Determining the shortest distance between two skew lines (non-parallel and non-intersecting) in three-dimensional space involves vector analysis. Given two lines L₁ and L₂ with direction vectors **a** and **b**, and position vectors **r₁₀** and **r₂₀**, the shortest distance d between them is given by:

$$ d = \frac{|(\mathbf{r}_2 - \mathbf{r}_1) \cdot (\mathbf{a} \times \mathbf{b})|}{|\mathbf{a} \times \mathbf{b}|} $$>

Here, **a** × **b** is the cross product of the direction vectors, and (**r₂** - **r₁**) is the vector connecting points on L₁ and L₂.

*Example:* Find the shortest distance between the lines:

  • L₁: x = 1 + 2t, y = 3 + t, z = 2 - t
  • L₂: x = 4 + t, y = 1 - t, z = 3 + 2t

Direction vectors: **a** = <2, 1, -1>, **b** = <1, -1, 2> Position vectors: **r₁₀** = <1, 3, 2>, **r₂₀** = <4, 1, 3>

First, compute **a** × **b**:

$$ \mathbf{a} \times \mathbf{b} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \\ 2 & 1 & -1 \\ 1 & -1 & 2 \\ \end{vmatrix} = \mathbf{i}(1 \times 2 - (-1) \times (-1)) - \mathbf{j}(2 \times 2 - (-1) \times 1) + \mathbf{k}(2 \times (-1) - 1 \times 1) = \mathbf{i}(2 - 1) - \mathbf{j}(4 - (-1)) + \mathbf{k}(-2 - 1) = \mathbf{i}(1) - \mathbf{j}(5) + \mathbf{k}(-3) = <1, -5, -3> $$

Next, compute **r₂₀** - **r₁₀**:

$$ \mathbf{r}_2 - \mathbf{r}_1 = <4 - 1, 1 - 3, 3 - 2> = <3, -2, 1> $$

Compute the dot product:

$$ (\mathbf{r}_2 - \mathbf{r}_1) \cdot (\mathbf{a} \times \mathbf{b}) = (3)(1) + (-2)(-5) + (1)(-3) = 3 + 10 - 3 = 10 $$

Magnitude of **a** × **b**:

$$ |\mathbf{a} \times \mathbf{b}| = \sqrt{1^2 + (-5)^2 + (-3)^2} = \sqrt{1 + 25 + 9} = \sqrt{35} $$

Therefore, the shortest distance is:

$$ d = \frac{|10|}{\sqrt{35}} \approx \frac{10}{5.9161} \approx 1.689 $$>

So, the shortest distance between the two lines is approximately 1.689 units.

4. Shortest Distance from a Point to a Line

The shortest distance from a point to a line in space can be calculated using the vector projection. Given a point P with position vector **p**, and a line with direction vector **a** passing through point Q with position vector **q**, the shortest distance D is:

$$ D = \frac{|\mathbf{a} \times (\mathbf{p} - \mathbf{q})|}{|\mathbf{a}|} $$>

*Example:* Find the shortest distance from the point P(3, -1, 2) to the line passing through Q(1, 2, 1) with direction vector **a** = <2, 1, -1>.

Compute **p** - **q**:

$$ \mathbf{p} - \mathbf{q} = <3 - 1, -1 - 2, 2 - 1> = <2, -3, 1> $$

Compute **a** × (**p** - **q**):

$$ \mathbf{a} \times (\mathbf{p} - \mathbf{q}) = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \\ 2 & 1 & -1 \\ 2 & -3 & 1 \\ \end{vmatrix} = \mathbf{i}(1 \times 1 - (-1) \times (-3)) - \mathbf{j}(2 \times 1 - (-1) \times 2) + \mathbf{k}(2 \times (-3) - 1 \times 2) = \mathbf{i}(1 - 3) - \mathbf{j}(2 - (-2)) + \mathbf{k}(-6 - 2) = \mathbf{i}(-2) - \mathbf{j}(4) + \mathbf{k}(-8) = <-2, -4, -8> $$>

Magnitude of **a** × (**p** - **q**):

$$ |\mathbf{a} \times (\mathbf{p} - \mathbf{q})| = \sqrt{(-2)^2 + (-4)^2 + (-8)^2} = \sqrt{4 + 16 + 64} = \sqrt{84} = 2\sqrt{21} $$>

Magnitude of **a**:

$$ |\mathbf{a}| = \sqrt{2^2 + 1^2 + (-1)^2} = \sqrt{4 + 1 + 1} = \sqrt{6} $$>

Therefore, the shortest distance D is:

$$ D = \frac{2\sqrt{21}}{\sqrt{6}} = \frac{2\sqrt{21}}{\sqrt{6}} \times \frac{\sqrt{6}}{\sqrt{6}} = \frac{2\sqrt{126}}{6} = \frac{2 \times 3\sqrt{14}}{6} = \sqrt{14} \approx 3.7417 $$>

Thus, the shortest distance from point P to the line is approximately 3.7417 units.

5. Angle Between a Line and a Plane

The angle between a line and a plane is the complement of the angle between the line and the plane's normal vector. If θ is the angle between the line with direction vector **a** and the normal vector **n**, then the angle φ between the line and the plane is:

$$ \phi = 90^\circ - \theta $$

Using the dot product, we find θ:

$$ \cos(\theta) = \frac{\mathbf{a} \cdot \mathbf{n}}{|\mathbf{a}| |\mathbf{n}|} $$>

*Example:* Find the angle between the line with direction vector **a** = <1, 2, 3> and the plane with normal vector **n** = <4, 5, 6>.

Compute the dot product:

$$ \mathbf{a} \cdot \mathbf{n} = (1)(4) + (2)(5) + (3)(6) = 4 + 10 + 18 = 32 $$>

Magnitudes:

$$ |\mathbf{a}| = \sqrt{1^2 + 2^2 + 3^2} = \sqrt{14}, \quad |\mathbf{n}| = \sqrt{4^2 + 5^2 + 6^2} = \sqrt{77} $$>

Thus,

$$ \cos(\theta) = \frac{32}{\sqrt{14} \times \sqrt{77}} \approx 0.9746 $$>

Therefore,

$$ \theta \approx \cos^{-1}(0.9746) \approx 12.93^\circ $$>

So,

$$ \phi = 90^\circ - 12.93^\circ \approx 77.07^\circ $$>

The angle between the line and the plane is approximately 77.07 degrees.

6. Shortest Distance Between Two Planes

The shortest distance between two parallel planes can be calculated using the formula:

$$ d = \frac{|c_2 - c_1|}{|\mathbf{n}|} $$>

Here, the planes are given by equations:

  • Plane 1: ax + by + cz = d₁
  • Plane 2: ax + by + cz = d₂

**n** = is the normal vector to both planes.

*Example:* Find the shortest distance between the planes 2x - 3y + z = 5 and 2x - 3y + z = 10.

Normal vector **n** = <2, -3, 1> Thus,

$$ d = \frac{|10 - 5|}{\sqrt{2^2 + (-3)^2 + 1^2}} = \frac{5}{\sqrt{14}} \approx 1.34 $$>

Therefore, the shortest distance between the two planes is approximately 1.34 units.

7. Intersection of Lines and Planes

Determining whether a line intersects a plane involves substituting the parametric equations of the line into the plane's equation. If a unique solution exists for the parameter, the line intersects the plane at that point.

*Example:* Find the intersection point of the line L: x = 1 + t, y = 2 + 2t, z = 3 + 3t with the plane 2x - y + z = 4.

Substitute the line equations into the plane equation:

$$ 2(1 + t) - (2 + 2t) + (3 + 3t) = 4 $$>

Simplify:

$$ 2 + 2t - 2 - 2t + 3 + 3t = 4 \\ 3 + 3t = 4 \\ 3t = 1 \\ t = \frac{1}{3} $$>

Substitute t = 1/3 back into the line equations:

$$ x = 1 + \frac{1}{3} = \frac{4}{3} \\ y = 2 + 2 \times \frac{1}{3} = \frac{8}{3} \\ z = 3 + 3 \times \frac{1}{3} = 4 $$>

Thus, the intersection point is $\left(\frac{4}{3}, \frac{8}{3}, 4\right)$.

8. Parallel and Perpendicular Lines and Planes

Two lines are parallel if their direction vectors are scalar multiples of each other. They are perpendicular if their dot product is zero. Similarly, two planes are parallel if their normal vectors are scalar multiples, and perpendicular if their normal vectors are orthogonal.

*Example:* Determine if the lines L₁: x = 1 + 2t, y = 3 + t, z = 2 - t and L₂: x = 4 + 4t, y = 1 + 2t, z = 3 - 2t are parallel or perpendicular.

Direction vectors: **a** = <2, 1, -1>, **b** = <4, 2, -2>

Check if **a** and **b** are scalar multiples:

$$ \mathbf{b} = 2\mathbf{a} \\ $$>

Since **b** is a scalar multiple of **a**, the lines are parallel.

To check for perpendicularity, compute the dot product:

$$ \mathbf{a} \cdot \mathbf{b} = (2)(4) + (1)(2) + (-1)(-2) = 8 + 2 + 2 = 12 \neq 0 $$>

Thus, the lines are not perpendicular.

9. Angle Between a Line and a Plane

Continuing from earlier concepts, the angle between a line and a plane can also be interpreted in terms of direction vectors and normal vectors. If a line is parallel to the plane, the angle is 90 degrees, and if it is perpendicular, the angle is 0 degrees.

*Example:* Find the angle between the line L: x = 2t, y = 3t, z = t and the plane 3x - y + 2z = 7.

Direction vector of L: **a** = <2, 3, 1> Normal vector of the plane: **n** = <3, -1, 2>

Calculate the angle θ between **a** and **n**:

$$ \cos(\theta) = \frac{\mathbf{a} \cdot \mathbf{n}}{|\mathbf{a}| |\mathbf{n}|} = \frac{(2)(3) + (3)(-1) + (1)(2)}{\sqrt{2^2 + 3^2 + 1^2} \times \sqrt{3^2 + (-1)^2 + 2^2}} = \frac{6 - 3 + 2}{\sqrt{14} \times \sqrt{14}} = \frac{5}{14} $$>

Thus,

$$ \theta = \cos^{-1}\left(\frac{5}{14}\right) \approx 74.26^\circ $$>

Therefore, the angle between the line and the plane is:

$$ \phi = 90^\circ - 74.26^\circ \approx 15.74^\circ $$>

So, the line makes an angle of approximately 15.74 degrees with the plane.

10. Applications of Angles and Distances in Vectors

Understanding angles between lines and planes, as well as shortest distances, has practical applications in various domains:

  • Engineering: Designing structures where components must meet at specific angles and minimal distances to ensure stability and functionality.
  • Physics: Analyzing forces and motion where directionality and distance play crucial roles.
  • Computer Graphics: Rendering 3D models where calculating angles and distances is essential for realistic visualization.
  • Navigation and Robotics: Determining the shortest path and orientation for movement and operations.

These applications demonstrate the importance of mastering these vector concepts for real-world problem-solving.

Advanced Concepts

1. Vector Projections and Their Applications

Vector projection is a fundamental concept that extends the understanding of angles and distances between lines and planes. The projection of vector **a** onto vector **b** is given by:

$$ \text{proj}_{\mathbf{b}} \mathbf{a} = \left( \frac{\mathbf{a} \cdot \mathbf{b}}{\mathbf{b} \cdot \mathbf{b}} \right) \mathbf{b} $$>

This projection is useful in decomposing vectors into components parallel and perpendicular to a given direction.

*Theoretical Explanation:* The projection formula is derived from the definition of the dot product and the geometric interpretation of vector components. By projecting **a** onto **b**, we find the component of **a** that lies in the direction of **b**, facilitating the analysis of vector relationships in multidimensional space.

*Advanced Problem-Solving:* Given vectors **u**, **v**, and **w**, find the projection of **u** onto the plane defined by **v** and **w**.

*Solution:* First, find the normal vector to the plane using the cross product: $$ \mathbf{n} = \mathbf{v} \times \mathbf{w} $$>

Then, project **u** onto **n**:

$$ \text{proj}_{\mathbf{n}} \mathbf{u} = \left( \frac{\mathbf{u} \cdot \mathbf{n}}{\mathbf{n} \cdot \mathbf{n}} \right) \mathbf{n} $$>

Finally, subtract this projection from **u** to get the projection onto the plane:

$$ \text{proj}_{\text{plane}} \mathbf{u} = \mathbf{u} - \text{proj}_{\mathbf{n}} \mathbf{u} $$>

*Interdisciplinary Connections:* Vector projections are extensively used in physics to resolve forces, in computer graphics for shading and lighting calculations, and in engineering for stress analysis.

2. Skew Lines and Their Properties

Skew lines are lines that do not intersect and are not parallel, typically occurring in three-dimensional space. Understanding their properties is essential for advanced geometrical analysis.

*Theoretical Explanation:* Skew lines lie in different planes and do not share a common line of intersection. Unlike parallel lines, they have direction vectors that are not scalar multiples, and their shortest distance is greater than zero.

*Complex Problem-Solving:* Find the shortest distance between skew lines given by:

  • L₁: **r** = <1, 0, 0> + t<2, 1, -1>
  • L₂: **r** = <0, 1, 1> + s<1, -1, 2>

*Solution:* Direction vectors: **a** = <2, 1, -1>, **b** = <1, -1, 2> Vector connecting points on L₁ and L₂: **r₂₀** - **r₁₀** = <0 - 1, 1 - 0, 1 - 0> = <-1, 1, 1>

Compute **a** × **b**:

$$ \mathbf{a} \times \mathbf{b} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \\ 2 & 1 & -1 \\ 1 & -1 & 2 \\ \end{vmatrix} = \mathbf{i}(1 \times 2 - (-1) \times (-1)) - \mathbf{j}(2 \times 2 - (-1) \times 1) + \mathbf{k}(2 \times (-1) - 1 \times 1) = \mathbf{i}(2 - 1) - \mathbf{j}(4 - (-1)) + \mathbf{k}(-2 - 1) = <1, -5, -3> $$>

Magnitude of **a** × **b**:

$$ |\mathbf{a} \times \mathbf{b}| = \sqrt{1^2 + (-5)^2 + (-3)^2} = \sqrt{35} $$>

Compute the shortest distance:

$$ d = \frac{|(\mathbf{r}_2 - \mathbf{r}_1) \cdot (\mathbf{a} \times \mathbf{b})|}{|\mathbf{a} \times \mathbf{b}|} = \frac{|<-1, 1, 1> \cdot <1, -5, -3>|}{\sqrt{35}} = \frac{|-1 \times 1 + 1 \times (-5) + 1 \times (-3)|}{\sqrt{35}} = \frac{|-1 -5 -3|}{\sqrt{35}} = \frac{9}{\sqrt{35}} \approx 1.524 $$>

Thus, the shortest distance between the skew lines is approximately 1.524 units.

*Interdisciplinary Connections:* Skew lines are often encountered in architectural design, mechanical engineering, and computer-aided design (CAD), where complex spatial relationships must be analyzed and visualized.

3. Parametric Equations and Their Role in Calculating Angles and Distances

Parametric equations provide a versatile way to represent lines and planes in space, facilitating the calculation of angles and distances between them. By expressing coordinates as functions of parameters, one can manipulate and analyze geometric relationships more effectively.

*Theoretical Explanation:* A line in three-dimensional space can be represented parametrically as:

$$ \mathbf{r} = \mathbf{r}_0 + t\mathbf{a} $$>

Where **r₀** is a position vector to a point on the line, and **a** is the direction vector. Similarly, a plane can be represented parametrically using two non-parallel direction vectors and a point on the plane.

*Advanced Problem-Solving:* Given the parametric equations of two lines, determine if they intersect, are parallel, or skew.

*Example:* Line L₁: x = 2 + t, y = 3 + 2t, z = 4 + 3t Line L₂: x = 1 + 2t, y = 3 + t, z = 5 + 4t

*Solution:* Set the parametric equations equal to find a common point:

$$ 2 + t = 1 + 2s \\ 3 + 2t = 3 + s \\ 4 + 3t = 5 + 4s $$>

From the second equation:

$$ 3 + 2t = 3 + s \\ s = 2t $$>

Substitute s = 2t into the first equation:

$$ 2 + t = 1 + 2(2t) \\ 2 + t = 1 + 4t \\ 3t = 1 \\ t = \frac{1}{3} $$>

Then, s = 2 * (1/3) = 2/3

Check the third equation:

$$ 4 + 3\left(\frac{1}{3}\right) = 5 + 4\left(\frac{2}{3}\right) \\ 4 + 1 = 5 + \frac{8}{3} \\ 5 \neq 5 + \frac{8}{3} $$>

Since the third equation does not hold, the lines do not intersect and are not parallel; hence, they are skew lines.

*Interdisciplinary Connections:* Parametric equations are fundamental in physics for describing motion, in computer graphics for rendering curves and surfaces, and in engineering for designing paths and trajectories.

4. Orthogonal Projections in Multiple Dimensions

Orthogonal projections extend the concept of projecting vectors onto lines and planes to higher dimensions, enabling the analysis of vector components in multi-dimensional space.

*Theoretical Explanation:* In n-dimensional space, the orthogonal projection of vector **a** onto vector **b** is:

$$ \text{proj}_{\mathbf{b}} \mathbf{a} = \left( \frac{\mathbf{a} \cdot \mathbf{b}}{\mathbf{b} \cdot \mathbf{b}} \right) \mathbf{b} $$>

This formula remains consistent across dimensions, providing a standardized method for decomposition of vectors.

*Advanced Problem-Solving:* Given vectors in four-dimensional space, find the projection of one vector onto another.

*Example:* Find the projection of **a** = <1, 2, 3, 4> onto **b** = <4, 3, 2, 1>.

Compute the dot product:

$$ \mathbf{a} \cdot \mathbf{b} = (1)(4) + (2)(3) + (3)(2) + (4)(1) = 4 + 6 + 6 + 4 = 20 $$>

Compute the magnitude squared of **b**:

$$ \mathbf{b} \cdot \mathbf{b} = 4^2 + 3^2 + 2^2 + 1^2 = 16 + 9 + 4 + 1 = 30 $$>

Thus, the projection is:

$$ \text{proj}_{\mathbf{b}} \mathbf{a} = \left( \frac{20}{30} \right) \mathbf{b} = \frac{2}{3} \times <4, 3, 2, 1> = <\frac{8}{3}, 2, \frac{4}{3}, \frac{2}{3}> $$>

*Interdisciplinary Connections:* Orthogonal projections in multiple dimensions are essential in data analysis, especially in techniques like Principal Component Analysis (PCA), which reduces dimensionality while preserving variance.

5. Distance Between Points in Higher Dimensions

Calculating distances between points extends naturally from two or three dimensions to higher-dimensional spaces using the Euclidean distance formula.

*Theoretical Explanation:* In n-dimensional space, the distance D between points P₁ = and P₂ = is:

$$ D = \sqrt{(x₂ - x₁)^2 + (y₂ - y₁)^2 + \dots + (z₂ - z₁)^2} $$>

*Advanced Problem-Solving:* Find the distance between points P = <1, 2, 3, 4> and Q = <5, 6, 7, 8> in four-dimensional space.

Apply the formula:

$$ D = \sqrt{(5 - 1)^2 + (6 - 2)^2 + (7 - 3)^2 + (8 - 4)^2} = \sqrt{16 + 16 + 16 + 16} = \sqrt{64} = 8 $$>

Thus, the distance between points P and Q is 8 units.

*Interdisciplinary Connections:* Higher-dimensional distance calculations are pivotal in fields like machine learning for measuring similarity between data points, in physics for spacetime calculations, and in engineering for multi-criteria optimization.

6. Applications of Angles and Distances in Real-World Problems

Advanced understanding of angles between lines and planes, along with shortest distances, facilitates the solution of complex real-world problems across various disciplines.

*Engineering:* Designing frameworks and structures requires precise calculations of angles and distances to ensure stability and integrity. For example, determining the angle between support beams and calculating the shortest distance between structural elements minimizes material usage while maintaining strength.

*Computer Graphics:* Rendering three-dimensional objects involves calculating angles between surfaces for lighting and shading effects. Shortest distance algorithms are used for collision detection and object interactions in virtual environments.

*Robotics:* Path planning for robotic movement necessitates calculating the shortest distance to obstacles and determining the optimal angles for movement to achieve efficiency and avoid collisions.

*Navigation Systems:* GPS and mapping technologies use distance calculations to determine optimal routes. Angles help in understanding orientation and direction for navigation purposes.

*Physics:* Analyzing forces and motion often involves resolving vectors into components using angles and calculating distances for fields like electromagnetism and mechanics.

These applications underscore the significance of mastering these mathematical concepts for practical problem-solving in diverse fields.

7. Vector Spaces and Their Impact on Angles and Distances

Vector spaces provide the foundational framework for understanding angles and distances in multi-dimensional contexts. They enable the abstraction and generalization of these concepts beyond physical space.

*Theoretical Explanation:* A vector space is a collection of vectors that can be scaled and added together following specific axioms. Within this space, inner products define angles and norms define distances, allowing for measurements analogous to those in Euclidean geometry.

*Advanced Problem-Solving:* In an abstract vector space, determine if two vectors are orthogonal and find the distance between them.

*Example:* Let **u** = <1, 0, -1> and **v** = <2, 3, 6> in a three-dimensional vector space. Check orthogonality:

$$ \mathbf{u} \cdot \mathbf{v} = (1)(2) + (0)(3) + (-1)(6) = 2 + 0 - 6 = -4 \neq 0 $$>

Thus, **u** and **v** are not orthogonal.

Compute the distance between **u** and **v**:

$$ D = |\mathbf{u} - \mathbf{v}| = \sqrt{(1-2)^2 + (0-3)^2 + (-1-6)^2} = \sqrt{1 + 9 + 49} = \sqrt{59} \approx 7.68 $$>

*Interdisciplinary Connections:* Vector spaces are crucial in quantum mechanics, data science, and computer science, where high-dimensional data and abstract vector relationships are commonplace. Understanding angles and distances within these spaces facilitates advanced analysis and algorithm development.

8. Optimization Problems Involving Angles and Distances

Optimization problems seek to find the best solution under given constraints, often involving minimizing or maximizing distances or angles. Vector analysis plays a pivotal role in formulating and solving these problems.

*Theoretical Explanation:* Using calculus and vector derivatives, one can determine the conditions for minima and maxima of functions representing distances or angles. Lagrange multipliers are often employed for constrained optimization.

*Complex Problem-Solving:* Find the point on the line L: **r** = <1, 2, 3> + t<4, 5, 6> that is closest to the point P = <7, 8, 9>.

*Solution:* The closest point Q on L to P satisfies that **PQ** is perpendicular to the direction vector **a** = <4, 5, 6>.

Express Q as **r** = <1 + 4t, 2 + 5t, 3 + 6t>. Vector **PQ** = <7 - (1 + 4t), 8 - (2 + 5t), 9 - (3 + 6t)> = <6 - 4t, 6 - 5t, 6 - 6t>

Set **PQ** . **a** = 0:

$$ (6 - 4t)(4) + (6 - 5t)(5) + (6 - 6t)(6) = 0 \\ 24 - 16t + 30 - 25t + 36 - 36t = 0 \\ 90 - 77t = 0 \\ t = \frac{90}{77} \approx 1.1688 $$>

Thus, the closest point Q is:

$$ Q = <1 + 4 \times 1.1688, 2 + 5 \times 1.1688, 3 + 6 \times 1.1688> \approx <5.675, 7.844, 9.013> $$>

*Interdisciplinary Connections:* Optimization involving angles and distances is prevalent in operations research for logistics planning, in economics for cost minimization, and in machine learning for loss function minimization.

9. Geometric Interpretation of Cross and Dot Products

The cross and dot products are fundamental operations in vector calculus that provide geometric interpretations related to angles and areas, playing a significant role in spatial analysis.

*Theoretical Explanation:* - **Dot Product:** Measures the extent to which two vectors are in the same direction. It is related to the cosine of the angle between vectors:

$$ \mathbf{a} \cdot \mathbf{b} = |\mathbf{a}| |\mathbf{b}| \cos(\theta) $$>

- **Cross Product:** Produces a vector perpendicular to the plane containing the original vectors, with magnitude equal to the area of the parallelogram they span:

$$ |\mathbf{a} \times \mathbf{b}| = |\mathbf{a}| |\mathbf{b}| \sin(\theta) $$>

*Advanced Problem-Solving:* Given vectors **a** and **b**, find the area of the triangle they form and the angle between them.

*Example:* Let **a** = <3, -3, 1> and **b** = <4, 9, 2>.

Compute the cross product:

$$ \mathbf{a} \times \mathbf{b} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \\ 3 & -3 & 1 \\ 4 & 9 & 2 \\ \end{vmatrix} = \mathbf{i}((-3)(2) - (1)(9)) - \mathbf{j}((3)(2) - (1)(4)) + \mathbf{k}((3)(9) - (-3)(4)) = \mathbf{i}(-6 - 9) - \mathbf{j}(6 - 4) + \mathbf{k}(27 + 12) = <-15, -2, 39> $$>

Magnitude of **a** × **b**:

$$ |\mathbf{a} \times \mathbf{b}| = \sqrt{(-15)^2 + (-2)^2 + 39^2} = \sqrt{225 + 4 + 1521} = \sqrt{1740} \approx 41.73 $$>

Area of the triangle:

$$ \text{Area} = \frac{1}{2} |\mathbf{a} \times \mathbf{b}| \approx \frac{1}{2} \times 41.73 \approx 20.865 \text{ square units} $$>

Compute the dot product:

$$ \mathbf{a} \cdot \mathbf{b} = (3)(4) + (-3)(9) + (1)(2) = 12 - 27 + 2 = -13 $$>

Magnitudes:

$$ |\mathbf{a}| = \sqrt{3^2 + (-3)^2 + 1^2} = \sqrt{19}, \quad |\mathbf{b}| = \sqrt{4^2 + 9^2 + 2^2} = \sqrt{101} $$>

Thus,

$$ \cos(\theta) = \frac{-13}{\sqrt{19} \times \sqrt{101}} \approx -0.0595 $$>

Therefore,

$$ \theta \approx \cos^{-1}(-0.0595) \approx 93.43^\circ $$>

*Interdisciplinary Connections:* Cross and dot products are pivotal in physics for torque and work calculations, in computer graphics for lighting and shading, and in engineering for analyzing forces and moments.

10. Transformations and Their Effect on Angles and Distances

Geometric transformations, such as rotations, translations, and scaling, affect angles and distances between vectors. Understanding these effects is essential for manipulating and interpreting geometric data.

*Theoretical Explanation:* - **Rotations:** Preserve angles and distances. - **Translations:** Preserve angles and distances as vectors do not change. - **Scaling:** Alter distances proportionally but preserve angles.

*Advanced Problem-Solving:* Determine how a rotation matrix affects the angle between two vectors.

*Example:* Let **a** and **b** be vectors in a plane. Apply a rotation matrix R(θ) to both vectors and find the angle between R(θ)**a** and R(θ)**b**.

Since rotation preserves angles:

$$ \theta_{\text{new}} = \theta_{\text{original}} $$>

Thus, the angle between the rotated vectors remains the same as the original angle.

*Interdisciplinary Connections:* Transformations are fundamental in computer graphics for rendering scenes, in robotics for movement and orientation, and in engineering for modeling and simulation purposes.

Comparison Table

Aspect Angle Between Lines Angle Between Planes
Definition Angle between their direction vectors. Angle between their normal vectors.
Formula $\cos(\theta) = \frac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{a}| |\mathbf{b}|}$ $\cos(\phi) = \frac{\mathbf{n}_1 \cdot \mathbf{n}_2}{|\mathbf{n}_1| |\mathbf{n}_2|}$
Applications Determining if lines are parallel or intersecting. Finding the orientation of planes in space.
Interdisciplinary Use Engineering design, robotics, computer graphics. Architecture, physics simulations, computer-aided design.

Summary and Key Takeaways

  • Angles between lines and planes are determined using their direction and normal vectors respectively.
  • Shortest distances between skew lines and between points and lines involve vector cross products and dot products.
  • Advanced concepts like vector projections, skew lines properties, and optimization enhance problem-solving capabilities.
  • Understanding these vector concepts is essential for applications in engineering, physics, computer graphics, and more.
  • Mastery of cross and dot products provides a solid foundation for analyzing geometric relationships in multi-dimensional spaces.

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Examiner Tip
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Tips

Use the mnemonic "DAD" to remember the order in dot product calculations: Dot Product for Angles, Angle for Distance. Visualize skew lines by imagining two railroad tracks that never meet and are not parallel. Practice sketching different scenarios to better understand the spatial relationships between lines and planes. Additionally, always double-check your direction and normal vectors to ensure accuracy in your calculations, especially during exams.

Did You Know
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Did You Know

The concept of angle between lines and planes isn't just theoretical—it plays a crucial role in the design of roller coasters, where precise angles ensure both safety and thrilling experiences. Additionally, in astronomy, calculating angles between celestial bodies and their planes helps in understanding orbital mechanics and predicting celestial events. Another fascinating fact is that the shortest distance between two skew lines can be visualized as the length of the common perpendicular, a concept that has practical applications in computer graphics for rendering accurate 3D models.

Common Mistakes
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Common Mistakes

Mistake 1: Confusing direction vectors with position vectors when calculating angles between lines.
Incorrect: Using points on the lines instead of their direction vectors.
Correct: Utilize only the direction vectors of the lines for angle calculations.

Mistake 2: Forgetting to normalize vectors before applying the dot product formula.
Incorrect: Directly applying the dot product without considering vector magnitudes.
Correct: Always divide the dot product by the product of the vectors' magnitudes to find the cosine of the angle.

FAQ

What is the angle between two parallel lines?
The angle between two parallel lines is 0 degrees since their direction vectors are scalar multiples of each other.
How do you determine if two lines are perpendicular?
Two lines are perpendicular if the dot product of their direction vectors is zero.
Can the shortest distance between two lines be zero?
Yes, if the lines intersect, the shortest distance between them is zero.
How is the angle between a line and a plane calculated?
The angle between a line and a plane is the complement of the angle between the line's direction vector and the plane's normal vector.
What formula is used to find the shortest distance between two skew lines?
The shortest distance is calculated using the formula: $$d = \frac{|(\mathbf{r}_2 - \mathbf{r}_1) \cdot (\mathbf{a} \times \mathbf{b})|}{|\mathbf{a} \times \mathbf{b}|}$$ where **a** and **b** are direction vectors of the lines and **r₁** and **r₂** are position vectors.
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