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Topic 2/3
15 Flashcards in this deck.
\(\vec{v} = \langle a, b \rangle\)
, where a
indicates the horizontal shift and b
indicates the vertical shift.
P(x, y)
is translated by a vector \(\vec{v} = \langle a, b \rangle\)
, the new coordinates P'(x', y')
are given by:
$$
\begin{aligned}
x' &= x + a \\
y' &= y + b \\
\end{aligned}
$$
For example, translating point P(2, 3)
by vector \(\vec{v} = \langle 4, -2 \rangle\)
results in point P'(6, 1)
.
A(1,2)
, B(3,4)
, and C(5,2)
. Translating this triangle by \(\vec{v} = \langle 2, 3 \rangle\)
will move each vertex to A'(3,5)
, B'(5,7)
, and C'(7,5)
, respectively. The overall shape remains congruent to the original.
\(\vec{v}_1 = \langle a, b \rangle\)
and then by \(\vec{v}_2 = \langle c, d \rangle\)
, the resulting translation vector is \(\vec{v}_1 + \vec{v}_2 = \langle a + c, b + d \rangle\)
. This composition allows for more complex movements using multiple translations.
P(x, y)
by a vector \(\vec{v} = \langle a, b \rangle\)
is:
$$
P'(x', y') = (x + a, y + b)
$$
For translating multiple points, apply the same formula to each coordinate pair.
A(0, 0)
by \(\vec{v} = \langle 5, 7 \rangle\)
. The new point is A'(5, 7)
.B(2, 3)
, C(4, 3)
, D(4, 5)
, E(2, 5)
by \(\vec{v} = \langle -3, 4 \rangle\)
. The new vertices are B'(-1, 7)
, C'(1, 7)
, D'(1, 9)
, E'(-1, 9)
.Aspect | Translation | Other Transformations |
Definition | Sliding a figure without rotating or flipping it. | Includes rotations, reflections, and dilations. |
Orientation | Remains unchanged. | Can change (e.g., reflections flip orientation). |
Size | Constant; no resizing. | May vary (e.g., dilations change size). |
Vector Representation | Defined by vectors \(\vec{v}\) . |
Dependent on the type of transformation. |
Congruence | Preserves congruence. | Depends on the transformation. |
Examples | Moving a shape across a grid. | Rotating a shape around a point. |
Remember the mnemonic "Translation Travels" to recall that translations involve sliding figures without turning. Use graph paper or digital tools like GeoGebra to accurately plot and visualize translation vectors. Practice by translating simple shapes first, ensuring you apply the same vector to all points. Additionally, double-check your calculations by verifying that distances and angles remain consistent after the translation.
Translations aren't just theoretical concepts; they play a vital role in everyday technology. For instance, in video game design, translations allow characters and objects to move smoothly across the screen. Additionally, the intricate patterns seen in Islamic art often rely on translational symmetry to create mesmerizing and repetitive designs. Even in nature, the arrangement of leaves on a stem exhibits translational patterns, showcasing the ubiquity of this geometric principle.
Students often confuse translations with other transformations like rotations or reflections. For example, incorrectly rotating a shape instead of sliding it leads to unexpected orientations. Another common error is applying different translation vectors to each point of a shape, which distorts the figure. Additionally, miscalculating the components of the translation vector, such as adding instead of subtracting, results in incorrect positioning of the translated figure.
\(\vec{v} = \langle a, b \rangle\)
, where a
is the horizontal shift and b
is the vertical shift.