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15 Flashcards in this deck.
A position vector is a vector that represents the position of a point in space relative to a fixed origin. In a two-dimensional Cartesian coordinate system, a position vector is typically denoted as $\vec{r} = x\vec{i} + y\vec{j}$, where $x$ and $y$ are the scalar components along the horizontal (i) and vertical (j) axes, respectively.
To determine the position vector of a point $P$ with coordinates $(x, y)$, one can use the formula:
$$\vec{r} = x\vec{i} + y\vec{j}$$For example, if point $P$ has coordinates $(3, 4)$, its position vector is:
$$\vec{r} = 3\vec{i} + 4\vec{j}$$A displacement vector represents the change in position from one point to another. If $\vec{r}_1$ and $\vec{r}_2$ are the position vectors of points $A$ and $B$, respectively, then the displacement vector $\vec{AB}$ is given by:
$$\vec{AB} = \vec{r}_2 - \vec{r}_1$$This vector indicates both the magnitude and direction from point $A$ to point $B$.
The magnitude of a position vector $\vec{r} = x\vec{i} + y\vec{j}$ is calculated using the Pythagorean theorem:
$$|\vec{r}| = \sqrt{x^2 + y^2}$$For instance, the magnitude of the position vector $\vec{r} = 3\vec{i} + 4\vec{j}$ is:
$$|\vec{r}| = \sqrt{3^2 + 4^2} = \sqrt{9 + 16} = \sqrt{25} = 5$$Position vectors can be broken down into their horizontal and vertical components. In a three-dimensional space, a position vector is expressed as $\vec{r} = x\vec{i} + y\vec{j} + z\vec{k}$, where $\vec{k}$ represents the component along the z-axis.
Vectors can be added or subtracted component-wise. If $\vec{r}_1 = x_1\vec{i} + y_1\vec{j}$ and $\vec{r}_2 = x_2\vec{i} + y_2\vec{j}$, then:
The dot product of two vectors $\vec{a} = a_x\vec{i} + a_y\vec{j}$ and $\vec{b} = b_x\vec{i} + b_y\vec{j}$ is defined as:
$$\vec{a} \cdot \vec{b} = a_xb_x + a_yb_y$$This scalar quantity is useful in determining the angle between two vectors and in projections.
Position vectors are extensively used in various fields such as physics for representing forces and motion, engineering for structural analysis, and computer graphics for modeling objects in space. In mathematics, they facilitate the study of geometric transformations, vector spaces, and linear algebra.
In different coordinate systems, position vectors adapt to their unique axes and units. For instance, in polar coordinates, a position vector can be represented using the radius and angle:
$$\vec{r} = r\vec{e}_r$$where $r$ is the distance from the origin and $\vec{e}_r$ is the unit vector in the radial direction.
Position vectors are instrumental in geometric proofs, allowing for the algebraic representation of geometric properties. They simplify the process of proving collinearity, concurrence, and other geometric relations by translating geometric configurations into vector equations.
Transformations such as translations, rotations, and scaling can be applied to position vectors to alter geometric diagrams. For example, a translation vector $\vec{t} = a\vec{i} + b\vec{j}$ moves every point in a figure by vector $\vec{t}$, resulting in a new position vector:
$$\vec{r}' = \vec{r} + \vec{t} = (x + a)\vec{i} + (y + b)\vec{j}$$Relative position vectors describe the position of points relative to each other rather than to a fixed origin. If point $B$ has position vector $\vec{b}$ relative to point $A$ with position vector $\vec{a}$, then the relative position vector from $A$ to $B$ is:
$$\vec{b}_A = \vec{b} - \vec{a}$$Extending to three dimensions, position vectors include the z-component, allowing for representation in 3D space. A position vector in three dimensions is expressed as:
$$\vec{r} = x\vec{i} + y\vec{j} + z\vec{k}$$This enables the representation and analysis of points, lines, and planes in three-dimensional geometric diagrams.
Using position vectors, the equation of a line passing through point $A$ with position vector $\vec{a}$ and direction vector $\vec{d}$ is:
$$\vec{r} = \vec{a} + t\vec{d}$$where $t$ is a scalar parameter. This vector equation succinctly describes all points lying on the line.
The equation of a plane in vector form can be represented using a position vector $\vec{r}$, a fixed point $\vec{a}$ on the plane, and two non-parallel direction vectors $\vec{d}_1$ and $\vec{d}_2$:
$$\vec{r} = \vec{a} + s\vec{d}_1 + t\vec{d}_2$$where $s$ and $t$ are scalar parameters. This equation defines the entire plane spanned by $\vec{d}_1$ and $\vec{d}_2$ with origin at $\vec{a}$.
Position vectors bridge algebra and geometry, facilitating solutions to problems in coordinate geometry. They allow for the computation of distances, midpoints, and angles between points, enhancing the analysis of geometric figures.
Aspect | Position Vectors | Displacement Vectors |
---|---|---|
Definition | Represents the position of a point relative to the origin. | Represents the change in position from one point to another. |
Equation | $\vec{r} = x\vec{i} + y\vec{j}$ | $\vec{AB} = \vec{r}_B - \vec{r}_A$ |
Components | Includes all components relative to origin axes. | Depends on the initial and final position vectors. |
Applications | Modeling points in space, geometric proofs, coordinate geometry. | Calculating movement, determining displacement in physics. |
Pros | Provides a clear location of points in space. | Effectively represents movement and change in position. |
Cons | Requires a fixed origin, which may not always be intuitive. | Depends on the reference points, which can complicate calculations. |
Remember the acronym "PAMVD" to recall the key aspects of Position vectors: Position, Addition, Magnitude, Vector operations, and Directions. Visualizing vectors as arrows in diagrams can also help in understanding their directions and magnitudes, making it easier to solve vector-related problems during exams.
Position vectors are not only fundamental in mathematics but also play a vital role in computer graphics, enabling the accurate rendering of 3D models in video games and simulations. Additionally, position vectors are essential in physics for describing the motion of particles and celestial bodies, illustrating their universal applicability across disciplines.
Students often confuse position vectors with displacement vectors. For example, mistakenly using a position vector to represent a change in position leads to incorrect results. Another common error is neglecting to include all components of a vector, such as omitting the z-component in three-dimensional problems.